"In the book, the authors explore multiple perspectives on computer graphics: the users , the application programmers , the package implementors, and the hardware designers.For example, the issues of usercentered design are expertly addressed in three chapters on interaction techniques, dialogue design, and user interface software.Hardware concerns are examined in a chapter, contributed by Steven Molnar and Henry Fuchs, on advanced architectures for real-time, high-preformance graphics.
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