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Java语言:计算机科学与程序设计(第3版)(影印版))

  • 作者:(Walter Savitch)萨维特
  • 出版社:清华大学出版社
  • ISBN:9787302083030
  • 出版日期:2004年01月01日
  • 页数:942
  • 定价:¥86.00
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    内容提要
    《Java语言:计算机科学与程序设计》是由**作者Walter Savitch编写的,主要介绍了Java 程序设计,对Java语言的主要特点和应用编程进行了全面讲述。《Java语言:计算机科学与程序设计》*显著的特点是,作者采用通俗易懂的方式,结合Java语方,介绍了各种基本编程技术,阐述了面向对象编程技术与计算机科学的各种概念。《Java语言:计算机科学与程序设计》每章后附本章小结,并提供了测试题和答案、编程项止练习,以帮助学生对所学知识的掌握,提高学生的实际编程能力。《Java语言:计算机科学与程序设计》配套光盘包含了范例程序代码和相应软件。
    《Java语言:计算机科学与程序设计》可作为计算机科学及相关专业的Java程序设计教材,也是Java开发人员的很好参考书。
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    This book was designed to be used in a first course in programming and computer science.It covers programming techniques, as well as the basics of the Java programming language. It is suitable for courses as short as one quarter or as long as one full academic year.No previous programming experience is required, nor is any mathematics, other than a little high school algebra. The book can also be used for a course designed to teach Java to students who have already had another programming course, in which case the first few chapters can be assigned as outside reading. (For students who have had previous programming experience in C or C++, there is an appendix that explains some of the differences between Java and C or C++.)
    All of the code in the book has been tested with Java 2 from Sun Microsystems (version 1.4). To be fully compatible with the material presented, the Java used in your class should be version 1.4 or higher. The coverage of Java was carefully arrived at by class testing and is a concise, accessible introduction for beginners.
    Changes in This Edition
    If you have not used the second edition of this text, you can skip this subsection. If you have used the second edition, this subsection will tell you how this third edition differs from that edition.
    For instructors, the transition from the second edition of the text to this third edition is easy: You can teach the same course, with basically the same topics presented, in the same order and with only very minor changes in the material covered.
    目录
    CHAPTER 1 Introduction to Computers and Java
    Objectives
    Prerequisites
    1.1 Computer Basics
    Hardware and Memory
    Programs
    Programming Languages and Compilers
    Java Byte-Code
    Linking
    1.2 Designing Programs
    Object-Oriented Programming
    Encapsulation
    Polymorphism
    Inheritance
    If You Know Some Other Programming Language
    Ngorithms
    Reusable Components
    Testing and Debugging
    6otcha: Coping with "Gotchas"
    6otcha: Hidden Errors
    1.3 A Sip of Java
    History of the Java Language
    Applets
    A First Java Application Program
    Compiling a Java Program or Class
    Running a Java Program
    Preview Examples of Applets (Optional)
    Chapter Summary
    Answers to Self-Test Questions
    Programming Projects

    CHAPTER 2 Primitive Types, Strings, and Console I/O
    Objectives
    Prerequisites
    2.1 Primitive Types and Expressions
    Variables
    Java Identifiers
    6otcha: Java Is Case-Sensitive
    Primitive Types
    Assignment Statements
    Specialized Assignment Operators
    Simple Input and Output
    Number Constants
    Assignment Compatibilities
    Type Casting
    Java Tip: Type Casting a Character to an Integer
    Programming Tip: Initialize Variables
    Gotcha: Imprecision in Floating-Point Numbers
    Arithmetic Operators
    Parentheses and Precedence Rules
    Case Study: Vending Machine Change
    Increment and Decrement Operators
    More about the Increment and Decrement Operators
    2.2 The Class String
    String Constants and Variables
    Concatenation of Strings
    Classes
    String Methods
    String Processing
    Escape Characters
    The Unicode Character Set
    2.3 Keyboard and Screen I/O
    Screen Output
    Input Using SavitchIn
    More Input Methods
    Gotcha: readInt and readDoub3 e
    Programming Tip: Echo Input
    2.4 Documentation and Style
    Programming Tip: Use Meaningful Names for Variables
    Documentation and Comments
    Indenting
    Named Constants
    Chapter Summary
    Answers to Self-Test Questions
    Programming Projects

    CHAPTER 3 Flow of Control
    Objectives
    Prerequisites
    3.1 Branching Statements
    The if-else Statement
    Introduction to Boolean Expressions
    Gotcha: Using==with Strings
    Programming Tip: Alphabetical Order
    Nested Statements and Compound Statements
    Java Tip: Matching else and if
    Multibranch if-el se Statements
    Programming Example: Assigning Letter Grades
    The switch Statement
    Gotcha: Omitting a break Statement
    The Conditional Operator (Optional)
    3.2 Java Loop Statements
    while Statements
    Java Tip: A while Loop Can Perform Zero Iterations
    The do-while Statement
    Programming Example: Bug Infestation
    Gotcha: Infinite Loops
    The for Statement
    the Camma in for Statements (Optional)
    Gotcha: Extra Semicolon in a Loop Statement
    Java Tip: Choosing a Loop Statement
    The break Statement in Loops
    Gotcha: Misuse of break Statements
    The exit Method
    3.3 Programming with Loops
    The Loop Body
    Initializing Statements
    Ending a Loop
    Programming Example: Nested Loops
    Programming Tip: Avoid Declaring Variables in a Loop Body
    Loop Bugs
    Tracing Variables
    3.4 The Type boolean
    Boolean Expressions and Boolean Variables
    Programming Tip: Naming Boolean Variables
    Precedence Rules
    Input and Output of Boolean Values
    Case Study: Using a Boolean Variable to End a Loop
    Chapter Summary
    Answers to Self-Test Questions
    Programming Projects

    CHAPTER 4 Defining Classes and Methods
    Objectives
    Prerequisites
    4.1 Class and Method Definitions
    Class Files and Separate Compilation
    Instance Variables
    Using Methods
    void Method Definitions
    Methods That Return a Value
    Java Tip: Use of return in void Methods
    The this Parameter
    Local Variables
    Blocks
    Gotcha:Variables Declared in a Block
    Java Tip: Declaring Variables in a for Statement
    Parameters of a Primitive Type
    Gotcha: Use of the Terms Parameter and Argument
    Summary of Class and Method Definition Syntax
    4.2 Information Hiding and Encapsulation
    Information Hiding
    Programming Tip: Parameter Names Are Local to the Method
    Precondition and Postcondition Comments
    Java Tip: Assertion Checks
    The publ i c and private Modifiers
    Programming Tip: Instance Variables Should Be private
    Programming Example: A Purchase Class
    Encapsulation
    Automatic Documentation with javadoc
    UML Class Diagrams
    4.3 Objects and Reference
    Variables of a Class Type and Objects
    Gotcha: Use of = and == with Variables of a Class Type
    Java Tip: Define an equal s Method for Your Classes
    Programming Example: A Species Class
    Boolean-Valued Methods
    Class Parameters
    Comparing Class Parameters and Primitive-Type Parameters
    Chapter Summary
    Answers to Self-Test Questions
    Programming Projects

    CHAPTER 5 More About Objects and Methods
    Objectives
    Prerequisites
    5.1 Programming with Methods
    Methods Calling Methods
    Programming Tip: Make Helping Methods Private
    Java Tip: Make the compiler Happy
    Gotcha: Null Pointer Exception
    5.2 Static Methods and Static Variables
    Static Methods
    Gotcha: Invoking a Nonstatic Method Within a Static Method
    Java Tip: You Can Put a main in Any Class
    Static Variables (Optional)
    The Math Class
    Integer, Double, and Other Wrapper Classes
    5.3 Designing Methods
    Case Study: Formatting Output
    Top-Down Design
    Testing Methods
    5.4 Overloading
    Overloading Basics
    Programming Example: A Pet Class
    Gotcha: Overloading and Automatic Type Conversion
    Gotcha: You Cannot Overload on the Basis of the Returned Type
    Programming Example: A Class for Money
    5.5 Constructors
    Defining Constructors
    Programming Tip: You Can Use Other Methods in a Constructor
    Gotcha: Omitting the Default Constructor
    Gotcha: Many Wrapper Classes Have No Default Constructor
    5.6 Information Hiding Revisited
    Gotcha: Privacy Leaks
    5.7 Packages
    Packages and importing
    Package Names and Directodes
    Gotcha: Not Including the Current Directory in Your Class Path
    Name Clashes
    Chapter Summary
    Answers to Self-Test Questions
    Programming Projects

    CHAPTER 6 Arrays
    Objectives
    Prerequisites
    6.1 Array Basics
    Creating and Accessing Arrays
    Array Details
    Programming Tip: Use Singular Array Names
    The length Instance Variable
    Java Tip: Array Indices Start with Zero
    Programming Tip: Use a for Loop to Step Through an Array
    Gotcha: Array Index Out of Bounds
    Initializing Arrays
    6.2 Arrays in Classes and Methods
    Case Study: Sales Report
    Indexed Vadablas as Method Arguments
    Entire Arrays as Method Arguments
    Arguments for the Method mai n
    Gotcha: Use of = and == with Arrays
    Methods That Return Arrays
    6.3 Progrannning with Arrays and Classes
    Programming Example: A Specialized List Class
    Partially Filled Arrays
    Searching an Array
    Gotcha: Returning an Array Instance Variable
    6.4 Sorting Arrays
    Selection Sort
    Other Sorting Algorithms
    6.5 Multidimensional Arrays
    Multidimensional-Array Basics
    Multidimensional-Array Parameters and Returned Values
    Implementation of Multidimensional Arrays
    Bagged Arrays (OpUonal)
    Programming Example: Employee Time Records
    Chapter Summary
    Answers to Self-Test Questions
    Programming Projects

    CHAPTER 7 Inheritance
    Objectives
    Prerequisites
    7.1 Inheritance Basics
    Programming Example: A Person Class
    Derived Classes
    Overriding Method Definitions
    Overriding Versus Overloading
    The final Modifier
    Gotcha: Use of Private Instance Variables from the Base Class
    Programming Tip: Assume That Your Coworkers Are Malicious
    Gotcha: Private Methods Are Not Inherited
    UML Inheritance Diagrams
    7.2 Programming with Inheritance
    Constructors in Derived Classes
    The this Method (OpUonal)
    Call to an Overridden Method
    Programming Example: Multilevel Derived Classes
    A Subtle Point About Overloading and Overriding (Optional)
    Java Tip: You Cannot Use Multiple supers
    Programming Tip: An Object Can Have More than One Type
    Programming Tip: "Is a" and "Has a" Relations
    The Class Object
    Case Study: Character Graphics
    Abstract Classes
    Interlaces (Optional)
    7.3 Dynamic Binding and Polymorphism
    Dynamic Binding
    Type Checking and Dynamic Binding
    Dynamic Binding with toString
    Polymorphism
    Java Tip: A Better equal s Method (Optional)
    Chapter Summary
    Answers to Self-Test Questions
    Programming Projects

    CHAPTER 8 Exception Handling
    Objectives
    Prerequisites
    8.1 Basic Exception Handling
    Exceptions in Java
    Predefined Exception Classes
    ArrayIndexOutOfBoundsException (Alternative Ordering)
    8.2 Defining Exception Classes
    Defining Your Own Exception Classes
    Java Tip: Preserve getMessage When You Define Exception Classes
    Programming Tip: When to Define an Exception Class
    8.3 Using Exception Classes
    Declaring Exceptions (Passing the Buck)
    Exceptions That De Not Need To Be Caught
    The Assertion Error Class (Optional)
    Multiple Throws and Catches
    Java Tip: Catch the More Specific Exception First
    Programming Tip: Exception Handling and Information Hiding
    Gotcha: Overuse of Exceptions
    Programming Tip: When to Throw an Exception
    Gotcha: Nested try-catch Blocks
    The finally Block (Optional)
    Rethrowing an Exception (Optional)
    Case Study' A Line-Oriented Calculator
    Chapter Summary
    Answers to Self-Test Questions
    Programming Projects

    CHAPTER 9 Streams and File I/O
    Objectives
    Prerequisites
    9.1 An Overview of Streams and File I/O
    The Concept of a Stream
    Why Use Files for I/O?
    Differences between Text Files and Binary Files
    9.2 Text-File I/O
    Text-File Output with PrintWriter
    Gotcha: A try Block Is a Block
    Gotcha: Overwriting a File
    Java Tip: Appending To a Text File
    Java Tip: Use toString for Text-File Output
    Text-File Input with BufferedReader
    Programming Example: Reading a File Name from the Keyboard
    Java Tip: Using Path Names
    The StringTokeni zer Class
    Java Tip: Testing for the End of a Text File
    The Classes FileReader and FileOutputStream
    Unwrapping the Class Savi tchIn
    9.3 The File Class
    Using the File Class
    9.4 Basic Binary-File I/O
    Output to Binary Files, Using ObjectOutputStream
    Some Details about writeUTF (Optional)
    Reading Input from a Binary File, Using ObjectInputStream
    Gotcha: Using ObjectInputStream with a Text File
    Gotcha: Defining a Method to Open a Stream
    The EOFExcepti on Class
    Gotcha: Forgetting to Check for the End of a File
    Gotcha: Checking for the End of a File in the Wrong Way
    The Classes Fi I eInputSt ream and File0utputStream
    Programming Example: Processing a File of Binary Data
    9.5 Object I/O with Object Streams
    Binary I/0 of Class Objects
    Gotcha: Exceptions, Exceptions, Exceptions
    The Serializable Interface
    Gotcha: Mixing Class Types in the Same File
    Array Objects in Binary Files
    Chapter Summary
    Answers to Self-Test Questions
    Programming Projects

    CHAPTER 10 Dynamic Data Structures
    Objectives
    Prerequisites
    10.1 Vectors
    Using Vectors
    Programming Tip: Adding to a Vector
    Gotcha: Vector Elements Are of Type Object
    Comparing Vectors and Arrays
    Gotcha: Using capacity Instead of size
    Java Tip: Use trimToSize to Save Memory
    Gotcha: Using the Method clone
    Java Tip: Newer Collection Classes (Optional)
    10.2 Linked Data Structures
    Linked Lists
    Gotcha: Null Pointer Exception
    Gotcha: Privacy Leaks
    Inner Classes
    Node Inner Classes
    Iterators
    Programming Tip: Internal and External Iterators
    Exception Handling with Linked Lists
    Variations on a Linked List
    Other Linked Data Structures
    Chapter Summary
    Answers to Self-Test Questions
    Programming Projects

    CHAPTER 11 Recursion
    Objectives
    Prerequisites
    11.1 The Basics of Recursion
    Case Study: Digits to Words
    How Recursion Works
    Gotcha: Infinite Recursion
    Recursive versus Iterative DefinItions
    Recursive Methods That Return a Value
    11.2 Programming with Recursion
    Programming Tip: Ask Until the User Gets It Right
    Case Study: Binary Search
    Programming Tip: Generalize the Problem
    Programming Example: Merge Sort--A Recursive Sorting Method
    Chapter Summary
    Answers to Self-Test Questions
    Programming Projects
    CHAPTER 12 Window Interfaces Using Swing
    Objectives
    Prerequisites
    12.1 Background
    GUIs---Graphical User Interfaces
    Event-Driven Programming
    12.2 Basic Swing Details
    Gotcha: Save All Your Work before Running a Swing Program
    Programming Example: A Simple Window
    Java Tip: Ending a Swing Program
    Gotcha: Forgetting to Program the Close-Window Button
    Gotcha: Forgetting to Use getContentPane
    More about Window Listeners
    Size Units for Screen Objects
    More on setVisible
    Programming Example: A Better Version of Our First Swing Program
    Programming Example: A Window with Color
    Some Methods of the Class JFrame
    Layout Managers
    12.3 Buttons and Action Listeners
    Programming Example: Adding Buttons
    Buttons
    Action Listeners and Action Events
    Gotcha: Changing the Parameter List for actionPerformed
    Interfaces
    Java Tip: Code a GUI's Look and Actions Separately
    The Model-View--Controller Pattern
    Java Tip: Use the Method setActionCommand
    12.4 Container Classes
    The JPanel Class
    The Eontainer Class
    Java Tip: Guide for Creating Simple Window Interfaces
    12.5 Text I/O for GUIs
    Text Areas and Text Fields
    Programming Example: Labeling a Text Field
    Inputting and Outputting Numbers
    Programming Example: A GUI Adding Machine
    Catching a NumberFormatExcepti on
    Chapter Summary
    Answers to Self-Test Questions
    Programming Projects

    CHAPTER 13 Applets and HTML
    CHAPTER 14 More Swing

    ……

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