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Windows程序设计-(上.下册)-(第6版)-(英文版)

  • 作者:佩措尔德
  • 出版社:人民邮电出版社
  • ISBN:9787115329769
  • 出版日期:2013年10月01日
  • 页数:1105
  • 定价:¥148.00
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    内容提要
    《windows 程序设计(第6版 英文版)》系经典图书《windows程序设计》的第6版,全书为*新的windows 8操作系统进行了改写。作者在《windows 程序设计(第6版 英文版)》中细致地介绍了如何使用现有的c#技能和xaml以及windows runtime,创建全屏幕的windows 8触摸应用程序,内容包括创建和初始化对象、管理和试验动态布局、创建windows runtime库、使用mvvm进行数据绑定和控制、使用及编写异步方法、动画过渡和创建2d和3d**等,此外书中还介绍了操纵位图和富文本、使用gps和方向传感器、调用win32和directx函数、启用共享、搜索和打印等应用开发技能。 《windows 程序设计(第6版 英文版)》适合各个层级的windows开发爱好者阅读使用。
    文章节选
    经典图书《Windows程序设计》的*新版。Windows 8编程的**书。微软出版社出品,权威得以保证针对windows8 操作系统全新改写。专注于使用c#,XAML和windowsruntime创建应用。在**部分中对基本技能进行了介绍。在第二部分中充实windows8 的知识。提供详实的c#和c++代码示例。
    目录
    contents

    part i elementals

    chapter 1 markup and code 3
    the first project 3
    graphical greetings 9
    variations in text 13
    media as well 22
    the code alternatives 23
    images in code 27
    not even a page 29

    chapter 2 xaml syntax 31
    the gradient brush in code 31 contents

    part i elementals

    chapter 1 markup and code 3
    the first project 3
    graphical greetings 9
    variations in text 13
    media as well 22
    the code alternatives 23
    images in code 27
    not even a page 29

    chapter 2 xaml syntax 31
    the gradient brush in code 31
    property element syntax 34
    content properties 37
    the textblock content property 41
    sharing brushes (and other resources) 43
    resources are shared 47
    exploring vector graphics 48
    stretching with viewbox 58
    styles 60
    a taste of data binding 66

    chapter 3 basic event handling 69
    the tapped event 69
    routed event handling 72
    overriding the handled setting 78
    input, alignment, and backgrounds 80
    size and orientation changes 83
    bindings to run? 87
    timers and animation 89

    chapter 4 presentation with panels 97
    the border element 97
    rectangle and ellipse 101
    the stackpanel 103
    horizontal stacks 106
    whatsize with bindings (and a converter) 108
    the scrollviewer solution 112
    layout weirdness or normalcy? 118
    making an e-book 119
    fancier stackpanel items 122
    deriving from usercontrol 124
    creating windows runtime libraries 127
    the wrap alternative 130
    the canvas and attached properties 132
    the z-index 136
    canvas weirdness 137

    chapter 5 control interaction 139
    the control difference 139
    the slider for ranges 141
    the grid 146
    orientation and aspect ratios 152
    slider and the formatted string converter 154
    tooltips and conversions 154
    sketching with sliders 157
    the varieties of button experience 159
    defi ning dependency properties 167
    radiobutton tags 177
    keyboard input and textbox 184
    touch and thumb 187

    chapter 6 winrt and mvvm 193
    mvvm (brief and simplifi ed) 193
    data binding notifi cations 194
    a view model for colorscroll 196
    syntactic shortcuts 201
    the datacontext property 204
    bindings and textbox 206
    buttons and mvvm 212
    the delegatecommand class 213

    chapter 7 asynchronicity 221
    threads and the user interface 221
    working with messagedialog 222
    callbacks as lambda functions 228
    the amazing await operator 229
    cancelling an asynchronous operation 231
    approaches to file i/o 233
    application local storage 234
    file pickers 234
    bulk access 235
    file pickers and file i/o 235
    handling exceptions 240
    consolidating async calls 241
    streamlined file i/o 243
    application lifecycle issues 245
    your own asynchronous methods 250

    chapter 8 app bars and popups 261
    implementing context menus 261
    the popup dialog 265
    application bars 268
    the application bar button style 271
    inside the segoe ui symbol font 276
    app bar checkbox and radiobutton 283
    an app bar for a note pad 286
    introducing xamlcruncher 293
    application settings and view models 308
    the xamlcruncher page 311
    parsing the xaml 316
    xaml files in and out 318
    the settings dialog 322
    beyond the windows runtime 327

    chapter 9 animation 329
    the windows.ui.xaml.media.animation namespace 329
    animation basics 330
    animation variation appreciation 334
    other double animations 340
    animating attached properties 347
    the easing functions 350
    all-xaml animations 359
    animating custom classes 364
    key frame animations 367
    the object animation 371
    predefi ned animations and transitions 373

    chapter 10 transforms 377
    a brief overview 377
    rotation (manual and animated) 380
    visual feedback 386
    translation 388
    transform groups 391
    the scale transform 396
    building an analog clock 400
    skew 406
    making an entrance 409
    transform mathematics 410
    the compositetransform 418
    geometry transforms 421
    brush transforms 422
    dude, where’s my element? 427
    projection transforms 430
    deriving a matrix3d 437

    chapter 11 the three templates 449
    data in a button 450
    making decisions 460
    collection controls and the real use of datatemplate 463
    collections and interfaces 474
    tapping and selecting 475
    panels and virtualizing panels 481
    custom panels 484
    the item template bar chart 497
    the flipview control 500
    the basic control template 502
    the visual state manager 513
    using generic.xaml 520
    template parts 521
    custom controls 530
    templates and item containers 535

    chapter 12 pages and navigation 539
    screen resolution issues 539
    scaling issues 545
    snap views 549
    orientation changes 554
    simple page navigation 557
    the back stack 562
    navigation events and page restoration 564
    saving and restoring application state 568
    navigational accelerators and mouse buttons 572
    passing and returning data 575
    visual studio’s standard templates 581
    view models and collections 588
    grouping the items 608

    part ii specialties

    chapter 13 touch, etc. 615
    a pointer roadmap 616
    a first dab at finger painting 619
    capturing the pointer 622
    editing with a popup menu 630
    pressure sensitivity 633
    smoothing the tapers 637
    how do i save my drawings? 646
    real and surreal finger painting 647
    a touch piano 649
    manipulation, fingers, and elements 655
    working with inertia 663
    an xyslider control 667
    centered scaling and rotation 673
    single-finger rotation 676

    chapter 14 bitmaps 683
    pixel bits 684
    transparency and premultiplied alphas 691
    a radial gradient brush 696
    loading and saving image files 703
    posterize and monochromize 714
    saving finger paint artwork 722
    hsl color selection 747
    reverse painting 758
    accessing the pictures library 763
    capturing camera photos 772

    chapter 15 going native 779
    an introduction to p/invoke 780
    some help 786
    time zone information 786
    a windows runtime component wrapper for directx 808
    directwrite and fonts 809
    confi gurations and platforms 821
    interpreting font metrics 824
    drawing on a surfaceimagesource 831

    chapter 16 rich text 845
    private fonts 847
    a taste of glyphs 850
    font files in local storage 852
    typographical enhancements 856
    richtextblock and paragraphs 858
    richtextblock selection 862
    richtextblock and overfl ow 862
    the perils of pagination 870
    rich editing with richeditbox 877
    your own text input 886

    chapter 17 share and print 893
    settings and popups 894
    sharing through the clipboard 898
    the share charm 903
    basic printing 904
    printable and unprintable margins 911
    the pagination process 915
    custom printing properties 922
    printing a monthly planner 928
    printing a range of pages 937
    where to do the big jobs? 948
    printing fingerpaint art 948

    chapter 18 sensors and gps 953
    orientation and orientation 953
    acceleration, force, gravity, and vectors 958
    follow the rolling ball 969
    the two norths 973
    inclinometer = accelerometer + compass 976
    orientationsensor = accelerometer + compass 980
    azimuth and altitude 986
    bing maps and bing map tiles 999

    chapter 19 pen (also known as stylus) 1013
    the inkmanager collections 1014
    the ink drawing attributes 1017
    erasing and other enhancements 1023
    selecting strokes 1029
    the yellow pad 1038

    index 1057
    编辑推荐语
    经典图书《windows程序设计》的*新版。windows 8编程的**书。微软出版社出品,权威得以保证
    针对windows8 操作系统全新改写。专注于使用c#,xaml和windowsruntime创建应用。
    在**部分中对基本技能进行了介绍。在第二部分中充实windows8 的知识。提供详实的c#和c++代码示例。

    与描述相符

    100

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