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JAVA面向对象程序设计(第2版)(影印版)
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JAVA面向对象程序设计(第2版)(影印版)

  • 作者:David M.Arnow
  • 出版社:清华大学出版社
  • ISBN:9787302097662
  • 出版日期:2005年04月01日
  • 页数:675
  • 定价:¥68.00
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    内容提要
    本书是由在大学任教的教授写给选修编程课程学生的基础教材,并不要求学生具备编程背景。本书从**章开始就引入了对象、类、消息等基本概念,自始至终从面向对象的角度使读者建立起编程的坚实基础。本书将**放在软件开发过程的讲解,注重实用性与可操作性。“图形用户界面(GUI)设计实例”和“Java应用技巧”两个部分贯穿全书每一章,以加强读者对核心概念的理解。本书**介绍了Java语言及其类库,以及大量编程技巧和算法,使读者能够通过学习本教材具备用软件解决实际问题的能力。
    本书内容丰富,范例程序详实,适合作为Java程序设计的学习用书。
    目录
    CHAPTER 1 Jumping into Java
    1.1 Computers and Programs
    1.2 Programs and Models
    1.3 Objects,Classes,and Messages
    1.4 Our First Object:A PrintStream
    1.5 Sending a Message to the System out Object
    1.6 A Java Program
    1.7 Mechanics
    1.8 Time
    Summary
    Key Terms
    Questions for Review
    Exercises
    Introduction:Web Pages,HTML,and Applets
    CHAPTER 2 Sending Messages and Performing Operations
    2.1 Introduction
    2.2 Using PrintStream Objects
    References,Methods,and Messages
    2.3 The String Class
    2.4 Methods,Arguments,and Return Values
    2.5 Reference Variables
    Variables and Assignment
    2.6 Imperative Programming:Doing the Work
    2.7 Using String Methods
    2.8 Imperative Programming:Simple Conditionals
    Summary
    Key Terms
    Questions for Review
    Exercises
    Painting and Positioning Graphics
    CHAPTER 3 Working with Objects and Primitive Types
    3.1 Introduction
    3.2 Creating Objects
    Origins of Objects
    3.3 Imperative Programming:The boolean Type
    3.4 Working with Objects
    3.5 Dates and Calendars
    3.6 Imperative Programming:Other Integer Types
    3.7 BigInteger
    Packages and the import Statement
    3.8 Introduction to Input
    3.9 The File Input Process
    3.10 Keyboard Input
    3.11 File Output
    3.12 Network Computing:An Introduction
    Java Documentation
    Summary
    Key Terms
    Questions for Review
    Exercises
    Toward Animation
    CHAPTER 4 Defining Classes
    4.1 Introduction
    4.2 Class Definition:Methods
    4.3 Class Definition:Instance Variables
    4.4 More on Methods:Return Values
    4.5 Imperative Programming:Finding the Minimum
    Variables,Declarations,and the return Statement
    4.6 Still More on Methods:Parameters
    4.7 State and Behavior
    4.8 Class Definition:Putting It All Together
    Declarations,Access,and Objects
    Summary
    Key Terms
    Questions for Review
    Exercises
    A Simple Animation
    CHAPTER 5 Advanced Class Definition
    5.1 Customizing New Objects:Constructors
    Constructors,Initializers,and Overloading
    5.2 Example:A Name Class
    5.3 Providing Class Behaviors
    Static Methods
    5.4 Tracking Class-Wide Information:Static Variables
    5.5 Defining Constant Values:final
    Working with Objects
    5.6 Input Methods Revisited:Testing for End of Input
    Summary
    Key Terms
    Questions for Review
    Exercises
    Creating Controls and Interaction
    CHAPTER 6 Inside the Method:Imperative Programming
    6.1 Introduction
    6.2 A Metric Conversion Class
    float,double,and the for Statement
    6.3 Approximating the Value of π
    6.4 Cascaded and Compound Conditional Statements
    Logical Operators and Conditional Statements
    Summary
    Key Terms
    Questions for Review
    Exercises
    More on Interaction
    CHAPTER 7 Designing Classes
    7.1 Introduction
    7.2 Designing Classes-An Overview
    7.3 The Counter Class Revisited
    7.4 An Automated Teller Machine
    7.5 Dispatching Repairpeople:An Example
    Summary
    Key Terms
    Questions for Review
    Exercises
    Multiple Controls:Layout and Event Handling
    CHAPTER 8 Verifying Object Behavior
    8.1 Introduction
    8.2 Categories of Errors
    Java's Assertion Facility
    8.3 Test Drivers
    8.4 Automatic Testing
    8.5 What to Test and How to Test It
    8.6 Debugging Techniques
    Summary
    Key Terms
    Questions for Review
    Exercises
    Separating Display and Control
    CHAPTER 9 Working with Multiple Objects
    9.1 Introduction
    9.2 Processing Multiple Objects
    9.3 Loop Patterns
    9.4 The Impact of Loops on Testing
    9.5 A Telephone Book
    9.6 Maintaining Multiple Values
    9.7 Vector-A Simple Collection Class
    9.8 Traversing Vectors Using for Loops
    9.9 Revisiting the TelephoneBook Class
    Primitive Types and Collections:Revisiting the Wrapper Classes
    9.10 An Example-Determining a Student's Relative Performance
    9.11 Another Vector Application
    object Methods
    9.12 Introducing Arrays
    9.13 Vectors and Arrays
    9.14 Coin Flipping with Arrays
    Summary
    Key Terms
    Questions for Review
    Exercises
    Positioning Text
    CHAPTER 10 Designing Iteration
    10.1 Introduction
    10.2 Designing Loops
    Two Loop Statements
    10.3 Another Simple Example
    10.4 Revisiting Loop Patterns
    10.5 Variations on the Repairperson Loop
    10.6 Totaling a Bank's Accounts
    10.7 More Loop Patterns:Counters,Accumulators,and Extremes
    10.8 Iterating Through Arrays
    Short Circuits,break,and continue
    10.9 A Loop Design Strategy:Refining an Imperfect Solution
    10.10 Example:The LOGO Turtle
    Summary
    Key Terms
    Questions for Review
    Exercises
    More Text Manipulation
    CHAPTER 11 Maintaining Collections of Objects
    11.1 Overview
    11.2 Searching
    11.3 Binary Search
    11.4 Finding the Index of an Extreme
    11.5 Sorting
    11.6 Searching Files
    11.7 Threads:Computing in Parallel
    11.8 Threads:A Parallel File Search
    Summary
    Key Terms
    Questions for Review
    Exercises
    Threads
    CHAPTER 12 Extending Class Behavior
    12.1 Introduction
    12.2 Extending Classes-Inheritance I
    12.3 A Better BufferedReader
    12.4 Sdding State to the Subclass-Accessing the Superclass's State
    12.5 Revisiting the Name Class-Adding Additional State
    Inheritance
    12.6 Overriding Methods
    Polymorphism
    12.7 Factoring Out Common Behavior-Inheritance II
    12.8 Abstract Methods and Classes
    12.9 Specifying Common Behavior-Interfaces
    12.10 A Generic Sorting Method
    Summary
    Key Terms
    Questions for Review
    Exercises
    Exploring the Abstract Window Toolkit of the Java Class Hierarchy
    CHAPTER 13 Exceptions
    13.1 Expect the Unexpected
    13.2 Encountering the Unexpected
    The Exception Class
    13.3 Handling the Unexpected
    13.4 Responsibility for the Unexpected
    13.5 Exceptions Are Not Always Errors
    Summary
    Key Terms
    Questions for Review
    Exercises
    The Model-View-Controller(MVC)Paradigm
    CHAPTER 14 Recursion
    14.1 Introduction
    14.2 Example:Exponentiation
    14.3 How to Design a Recursive Method
    14.4 Recursive Methods:Under the Hood
    14.5 Recursion with Vectors,Arrays,and Strings
    14.6 Permutations
    14.7 Towers of Hanoi
    14.8 Recursion and Iteration
    Summary
    Key Terms
    Questions for Review
    Exercises
    Towers of Hanoi Applet
    CHAPTER 15 Client-Server Computing
    15.1 Clients and Servers
    15.2 Internet Communiction
    15.3 Client-Server Computing
    15.4 Some Simple Client Classes
    Summary
    Key Terms
    Questions for Review
    Exercises
    Swing
    APPENDIX A Glossary
    APPENDIX B Three Java Environments
    APPENDIX C AWIO
    APPENDIX D Traversing Collections Using Enumerations

    与描述相符

    100

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